Solid Angle Maya To Arnold 220.127.116.11 for Maya 2016-2018 (Mac OSX)
Solid Angle Maya To Arnold 18.104.22.168 for Maya 2016-2018 | macos | 135 MB
Solid Angle has released version 22.214.171.124 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 126.96.36.199 core.
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
Texturable geometric lights.
Rendering of curves.
Requirements : (Mac OSX) 10.8 and later
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Mirror1 : Solid Angle Maya To Arnold 188.8.131.52
Mirror2: Solid Angle Maya To Arnold 184.108.40.206
Solid Angle Maya To Arnold 220.127.116.11.torrent
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